Extends:
Modifiers:
Source code
SFWeapon.SFPrybar%%
%function_comment% | Sound | FleshHitSound | ||
%function_comment% | bool | m_bPlayGetKeyAnim | ||
%function_comment% | Sound | OtherHitSound | ||
%function_comment% | Sound | WallHitSound |
| AltFire (float Value) | |||
| Idle | AnimEnd () | ||
| bool | checkUseKeyHit () | ||
| Fire (float Value) | |||
| float | getAngle (vector vecFirst, vector vecSecond) | ||
| Actor | MeleeTargetting (out vector HitLoc, out vector HitNorm) | ||
| PlayAltFiring () | |||
| PlayFiring () | |||
| PlayIdleAnim () | |||
| PlayUseKeyHit () | |||
| NormalFire | ProcessTraceHit (Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z) | ||
| AltFiring | ProcessTraceHit (Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z) | ||
| TraceFire (float Accuracy) |
{
FleshHitSound=Sound'SFWeapon.Prybar.PrybarhitFlesh'
OtherHitSound=Sound'SFWeapon.Prybar.PrybarHitSoft'
WallHitSound=Sound'SFWeapon.Prybar.PrybarHitHard'
MaxTargetRange=90
MaxTargetRangeAlt=90
fNormalRate=0.272700
fDesiredRate=0.500000
fAltDesiredRate=0.500000
fDamage=25.000000
fAltDamage=30.000000
Icon=Texture'SfResource1.Icons.PrybarIco'
fMomentum=500.000000
bShake=True
ShakeMagAlt=150.000000
ShakeTimeAlt=0.200000
ShakeVertAlt=3.000000
WeaponDescription="Classification: Prybar\nMechanical instrument used for in a variety of duties. It also has a 'gravitational assist' method for opening difficult containers.\nWARNING: Not to be used on fellow humans."
bCanThrow=False
bOwnsCrosshair=True
bMeleeWeapon=True
FireOffset=(X=25.000000)
MyDamageType=slashed
AltDamageType=slashed
shakemag=150.000000
shaketime=0.200000
shakevert=3.000000
RefireRate=1.000000
AltRefireRate=1.000000
FireSound=Sound'SFWeapon.Prybar.PrybarFire'
SelectSound=Sound'SFWeapon.Prybar.PrybarSelect'
AutoSwitchPriority=1
InventoryGroup=1
ItemName="Prybar"
PlayerViewOffset=(X=5.000000,Y=-3.400000,Z=-2.400000)
PlayerViewMesh=LodMesh'SFWeapon.SFPrym'
PlayerViewScale=0.200000
BobDamping=0.965000
PickupViewMesh=LodMesh'SFWeapon.SFPrypick'
ThirdPersonMesh=LodMesh'SFWeapon.SFPry3p'
Mesh=LodMesh'SFWeapon.SFPrypick'
bNoSmooth=False
CollisionRadius=20.000000
CollisionHeight=5.000000
Mass=10.000000
}